Gartner puts Gamification on the hype curve

Gartner puts Gamification on the hype curve

And positions it well I think.

The hype curve s a graphic representation of the adoption and maturity of a specific technology. Garnter puts Gamification just shy of the peak of hype. Then comes the trough of disillusionment where people actually start measuring impact and most of the hype sellers are weeded out.

In short: In about a years time the hype sellers might, finally, be gone and we can start selling real, measurable, gamification.

About Jesper Bylund

Jesper Bylund is a former game designer currently working with interaction design and UX for web and apps. When Gamification started to become a buzzword the pieces of his CV instantly clicked together for a wider understanding of the subject.