Game mechanics are just rules. Set up in ways to become really interesting. But a lot of things are just rules, government, exercise, jobs and school; just rules.
Sebastian Deterding has made a great presentation on rules and how they effect the things the rules are made to control. Spoiler: they never do what they’re designed to do.
Really interesting both from a gamification perspective but also just for anyone in an organisation or trying to build anything that relies on rules.
