The Gamification of Education (infographic)

Really interesting Infographic detailing a MIT study on how games can help learning in US schools. By knewton.

Gamification of Education

Created by Knewton and Column Five Media

 

IKEA, and the logic of video game design by Kotaku

IKEA, and the logic of video game design by Kotaku

Great article on how to apply the incremental learning process of games in stores. Not sure IKEA thought it through this way but still an excellent example of applied gamification.

The Psychologist’s View of UX Design

The Psychologist’s View of UX Design

Notably similar to how I was trained to think as a game designer. I’ve always found it frustrating that more designers don’t think in these terms.

Presenting the MAO model; Research for Behavior Change

The MAO Model: Research for Behavior Change.

Long time readers of Adding the Fun will remember my outmost respect for the famous ludologist Sebastian Deterding. In the slew of really bad information about Gamification and motivational science Deterding cuts through the crap and delivers.

He has just shared his the slides from his most recent talk where he details the MAO model. A model for implementing motivational science in products and services. Not exactly Gamification but very, very, close.

In defense of Videogames, Lifehacker shows studies that games improve cognition

In the article In Defense of Video Games: More Than Just an Entertaining Time Sink Lifehacker shows some examples of studies that have researched how games affect our brains. In short, games are training you to recognize patterns. Exactly like Soduko, and much like basic math.

Best take-away:

Point: Video games are fun, but they’re not very productive or useful.
Counterpoint: One of the biggest benefits of video games and other interactive training techniques is that they offer a type of engaging and interesting activity that can help build and practice new skills.

Just remember that your mind perceives games as a system of rules. All the “action” and “story” is just there to make the rules easier to understand. Games to not train people to shoot guns, they train people in finding patterns and solutions.

Who are the Social Gamers?

Who are the Social Gamers?

Might shock people who don’t play games: They’re 35+ and female.

Who Are Social Gamers?
Flowtown – Social Media Marketing Application

Microsoft now has achievements for, developers…

Link: Microsoft now has achievements for, developers…

Amazing. Microsoft has completely missed the point with Gamification.

Raph Koster talks about how games really work

Raph Koster talks about how games really work. And it’s amazing. It’s also applicable to anything.

10 Gamification predictions for 2012

Link: 10 Gamification predictions for 2012

That’s industry predictions.

But I agree with most of them, especially:

Gamification Grows Up
The gamification industry went through its adolescent phase in 2011, as businesses, analysts and press started to take notice of its growth. Like any adolescence, this phase was filled with some awkward misunderstandings, but now business leaders understand the true value of gamification for their key objectives. In 2012 gamification will be an expected part of our digital experiences.

Especially since Badgeville.com is certainly based on awkward misunderstandings.

Thanks to Johan at Playable.se for the tip!